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Post by Admin on Feb 3, 2014 4:57:32 GMT
Spell Changes:
XP2 Spells
COMBUST Capped at level 20
BALL LIGHTNING Capped at level 20
BOMBARDMENT Capped at level 20 (d8 still the same)
EARTHQUAKE Capped at level 25
FIRE BRANDS Capped at level 25 (No DC Bonus)
GEDLEE'S ELECTRICAL LOOP Capped at level 20 (10d6)
GLYPH OF WARDING Capped at level 20 (10d8) +5 DC
(Issac's Missle Storms) ILMS: + 1 Extra Missle every 5 Levels over level 10. IGMS: + 1 Extra Missle every 4 Levels over level 20.
MONSTROUS REGENERATION is 6 Hp / Round now.
STONE HOLD - Save Vs Spells (Will Save) Or Become Paralyzed.
TRUE STRIKE Last for 18 Seconds now instead of 9
UNDEATH TO DEATH Capped at level 30
MONSTOROUS REGENERATION Raised to 6
WOUNDING WHISPERS does d6 X 3 insdead of 1d6
HELLBALL now does d10 x 10 + 20 damage for Damage Types Negative / Positive / Fire / Sonic
GREATER RUIN does d10 X 15 + 150 Positive Damage (before d6 X 35) (Very nasty indeed!)
NOTE: All of the above spells which allow a save have had an Epic DC Bonus added to the DC, the bonus = +1 / 3 Caster Levels beyond caster level 20 (ie. +2 DC @ level 26 etc.)
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