Post by Admin on Oct 13, 2014 3:25:33 GMT
NOTE- Please remove all gear and weapon to use, SORRY player's will be booted after each level, and just log back in!
Can I delevel once I take a legendary level?
-No. Make sure that your level 40 build is where you want it before you take any legedary levels. DMS CANNOT HELP YOU IF YOU CHANGE YOUR MIND LATER, OR IF YOU MAKE A MISTAKE ON ONE OF YOUR LEGENDARY LEVELS. You will have the oportunity to start over at every step of the conversation, and will be asked to confirm your choices at the end as well. If you are unsure about your choices, ask someone first - preferably a dm.
Legenday Levels are a mechanism by which your character continues to increase in power after level 40. They are NOT normal levels, and they only affect some of your character's attributes. They do not, for instance, affect casterlevel, spell penetration, or attack bonus. The ONLY affects that they have are listed below.
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Skills:
Characters gain their normal allotment of skill points for every legendary level, including a +1 bonus for humans and any intelligence bonuses. They spend them in the usual manner, with class skills costing one point and cross-class skills costing 2 points. Points may be saved from level to level, if desired.
Feats:
Characters continue to gain a general feat every three levels, beginning at level 42, 3 levels after the last received at level 39.
Ability Points:
Characters gain ability points at an accelerated rate during legendary levels, receiving an additional ability point every 2 levels, beginning at level 42.
Saving Throws:
Character saving throws increase during legendary levels, but at a slower pace than before. A character gains +1 to all saving throws every 4 levels, beginning at level 44.
Hit Points:
Characters automatically gain the maximum hitpoints for their class, including a bonus for the toughness feat and any constitution bonuses.
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You'll notice that several of these attributes are dependant on the character's 'class'. Legendary levels are not considered to be standard levels in a standard class. You cannot, for instance, use them to fulfill level requirements for feats, spells, abilities, and so on; those must all be met by level 40. Legendary levels are, however, influenced by the character's 'Control Class'. It is the Control Class that determines how many hit points and skill points the character receives for Legendary Levels, and the availability of feats and skills. So how is the Control Class determined? Quite simply, it is the class in which the character has the most levels. If two class tie for having the most, the class the character took first will be the control class.
So what feats and skills will be available?
-The Legendary Level system uses standard NWN rules to determine the availability of skills and feats, treating the character as if they were taking a level in that characters Control Class. Devastating Critical is still disabled, and a number of spell feats were added to the Palmaster's class feats to reflect their increased casting power (and the fact that their being missing appeared to be an oversight on Bioware's part). New feats and skills may become available later. All of the Class Feats for the character's Control Class will be available if the character meets the requirements, as will all of the General Feats if their requirements are met.
Can I delevel once I take a legendary level?
-No. Make sure that your level 40 build is where you want it before you take any legedary levels. DMS CANNOT HELP YOU IF YOU CHANGE YOUR MIND LATER, OR IF YOU MAKE A MISTAKE ON ONE OF YOUR LEGENDARY LEVELS. You will have the oportunity to start over at every step of the conversation, and will be asked to confirm your choices at the end as well. If you are unsure about your choices, ask someone first - preferably a dm.
Legenday Levels are a mechanism by which your character continues to increase in power after level 40. They are NOT normal levels, and they only affect some of your character's attributes. They do not, for instance, affect casterlevel, spell penetration, or attack bonus. The ONLY affects that they have are listed below.
---------
Skills:
Characters gain their normal allotment of skill points for every legendary level, including a +1 bonus for humans and any intelligence bonuses. They spend them in the usual manner, with class skills costing one point and cross-class skills costing 2 points. Points may be saved from level to level, if desired.
Feats:
Characters continue to gain a general feat every three levels, beginning at level 42, 3 levels after the last received at level 39.
Ability Points:
Characters gain ability points at an accelerated rate during legendary levels, receiving an additional ability point every 2 levels, beginning at level 42.
Saving Throws:
Character saving throws increase during legendary levels, but at a slower pace than before. A character gains +1 to all saving throws every 4 levels, beginning at level 44.
Hit Points:
Characters automatically gain the maximum hitpoints for their class, including a bonus for the toughness feat and any constitution bonuses.
---------
You'll notice that several of these attributes are dependant on the character's 'class'. Legendary levels are not considered to be standard levels in a standard class. You cannot, for instance, use them to fulfill level requirements for feats, spells, abilities, and so on; those must all be met by level 40. Legendary levels are, however, influenced by the character's 'Control Class'. It is the Control Class that determines how many hit points and skill points the character receives for Legendary Levels, and the availability of feats and skills. So how is the Control Class determined? Quite simply, it is the class in which the character has the most levels. If two class tie for having the most, the class the character took first will be the control class.
So what feats and skills will be available?
-The Legendary Level system uses standard NWN rules to determine the availability of skills and feats, treating the character as if they were taking a level in that characters Control Class. Devastating Critical is still disabled, and a number of spell feats were added to the Palmaster's class feats to reflect their increased casting power (and the fact that their being missing appeared to be an oversight on Bioware's part). New feats and skills may become available later. All of the Class Feats for the character's Control Class will be available if the character meets the requirements, as will all of the General Feats if their requirements are met.